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G A L L E R Y
GAME DEVELOPMENT SERVICES >>
Modeling and 3D animation - I primarily use 3DStudioMax to do any kind of modeling or animation. Rigged, boned and skinned characters, hi or low poly, texture creation/mapping, environments, buildings, props, special effects, advanced plugins, technical problem solving, prototyping, compositing. Cartoony, stylized, or hyper-realistic. Concepting, storyboarding and illustration - I create hand drawn, traditional art with pencils, ink, acrylics, oils and other media. I also use Corel Painter and Photoshop with a tablet to create or finish art. Categories include portraits, interface, illustrations, and storyboards. Media and Game Development - I have served as lead artist and art director which involved managing all stages of production: concept, design, prototype, schedule, technical pipeline, bugfixing, core production, cinematics. Some projects have lasted weeks, others continued for many years.
Software Tools: These have included proprietary and licensed engines and resources: Unreal, Gamebryo, Virtools, XML, Speedtree, EmotionFX, 3DStudioMAX & Character Studio, Photoshop, Solidworks, Flash, Premiere, Painter, AfterFX, CVS/SVN/VSS, bug tracking tools, Promotion, import/exporters, conversion tools, Debabelizer, Maya, Bryce, Poser, Director, Dreamweaver, Quark, and so on.
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MY CLIENTS + JOBS >>
current job: HitPoint Studios (2008-2010)
NDA2010 To be announced
art director 2009 Fate: Traitor Soul
Wild Tangent/Encore
art director 2009 Monopoly Build-a-lot Edition
Hipsoft/RealGames/Hasbro
art director 2009 CLUE: Accusations & Alibis
RealArcade/Hasbro
art director 2009 TRESemme : Style Seek Boutique
Wild Tangent
art director
client: Golden Goose Games (2006-2008)
2008 Fate: Undiscovered Realms
Wild Tangent
art director 2008 UNO: Undercover
RealArcade/Mattel
art director 2007 Chrysler Golf Game
Wild Tangent
3D car models and updated UI 2007 Vista mini-game Gadgets
Reversi, Sudoku, Video Poker, Hearts, Puzzle
Wild Tangent
UI + graphics 2007
Dell/Google Gadgets : Hangman, Match'em
Wild Tangent - Dell
UI + graphics 2006 Super Slyder
Sandlot Games
artwork for Flash conversion
client: Paul Hake Productions (2006-2009)
2007 Net Jet DJ
Hasbro (never published...NetJet line of games discontinued
Lead artist 2007 Paul Hake Productions - Circuit City Flash promo webgame for movie Flushed Away.
3D artwork 2007 Miscellaneous work Littlest Pet Shop MMO, CazMMO, Australis, Moldflow, etc.
misc. artwork 2006 2D texture assets for Tony Hawk Skateboard game
Activision
texture work
client: Game Table Online (2006-now)
TBA2010 TBA
GTO
UI artist 2009 Tsuro
GTO
UI artist 2009 Dogfight
GTO
UI artist 2008 1960: The Making of The President
GTO
UI artist 2008 Battle Cry
Wizards of the Coast / GTO
UI artist 2007 Axis & Allies
Wizards of the Coast / GTO
UI artist 2007 RoboRally
Wizards of the Coast / GTO
UI artist 2007 Vegas Showdown
Wizards of the Coast / GTO
UI artist 2007 Acquire
Wizards of the Coast / GTO
UI artist 2006 Guillotine
Wizards of the Coast / GTO
UI artist 2007 Chess
GTO
artist 2006 New England
GTO
UI artist 2007 Checkers
GTO
artist 2006 Backgammon
GTO
artist 2006-2008 marketing + sales flyers artist
Other Misc. Clients (2000-2007)
2006-2007 Solidworks 2008 : material calibration, UI features, showcase environments, etc
Solidworks
visual graphics consultant 2005 3D character and level for cell phone game prototype.
Floodgate
3D artist 2006 monster portraits for web game
Arcane Journeys
2D artist 2006 artwork and GUI for online casual texas hold-em poker game
AllInPLay
artist Westfield State College2000 instructor for a multimedia course using Flash
Adjunct professor
Former full-time job: Magic Hat Software (2004-2006)
2004-2006 Irth Online
Magic Hat Software
artist
Former full-time job: Blue Fang Games (2001-2004)
2003-2004 Zoo Tycoon 2
Microsoft Games
artist 2003 Zoo Tycoon: Marine Mania
Microsoft Games
lead artist 2002 Zoo Tycoon: Dinosaur Digs
Microsoft Games
artist 2001-2002 Zoo Tycoon
Microsoft Games
artist
Former full-time job: Cyberlore Studios (1996-2000)
2000 Majesty: The Northern Expansion
Hasbro/Infrogrames
artist 1996-
2000
Majesty: The Fantasy Kingdom Sim
Hasbro/Infrogrames
lead artist 1997-
1998
Emissary (a sci-fi 3D shooter licensing Unreal Engine)
GT Interactive [not published]
lead artist 1997 Heroes of Might and Magic 2: The Price of Loyalty
3DO, New World Computing
lead artist
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PORTFOLIO SAMPLES >> Contact me to see images and movies from game titles that I worked on.
PERSONAL ART >> Contact me to see 'old' illustrations from high school and college (1988-1996).
<<Please email TOMGALE@@YAHOO.COM for further info >>
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