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G A L L E R Y

FREELANCE SERVICES >> 3D modeling & animation; game development; concepting & illustration

Modeling and 3D animation - I primarily use 3DStudioMax to do any kind of modeling or animation. Rigged, boned and skinned characters, hi or low poly, texture creation/mapping, environments, buildings, props, special effects, advanced plugins, technical problem solving, prototyping, compositing. Cartoony, stylized, or hyper-realistic.
Concepting, storyboarding and illustration - I create hand drawn, traditional art with pencils, ink, acrylics, oils and other media. I also use Corel Painter and Photoshop with a tablet to create or finish art. Categories include portraits, interface, illustrations, and storyboards.

Media and Game Development - I have served as lead artist which involved managing all stages of production: concept, design, prototype, schedule, technical pipeline, bugfixing, core production, cinematics. Some projects have lasted weeks, others continued for many years.

Software Tools: These have included proprietary and licensed engines and resources: Unreal, Gamebryo, Virtools, XML, Speedtree, EmotionFX, 3DStudioMAX & Character Studio, Photoshop, Solidworks, Flash, Premiere, Painter, AfterFX, CVS, VSS, bug tracking tools, Promotion, import/exporters, conversion tools, Debabelizer, Maya, Bryce, Poser, Director, Dreamwaever, Quark, and so on.

EXPERIENCE >> I have over 10 years of professional game development experience primarily as lead artist.

Cyberlore Studios

1996-2000

Blue Fang Games

2001-2004

Magic Hat

2004-2006

RECENT FREELANCING GIGS >>

May/Jun 2007: Paul Hake Productions - Game for Hasbro (TBA)

2007 (ongoing): GameTableOnline - conversion of boardgames to computer games (TBA)

Feb 2007: Paul Hake Productions - Circuit City Flash promo webgame for movie Flushed Away.

Jan/Feb 2007: Golden Goose Games - (3D Car models and UI) Chrysler Golf Game ~ Wild Tangent

2006-2007: Solidworks Corp. - visual graphics consulting (NDA)

2006: Golden Goose Games - artwork for casual Vista Gadget games, TBA ~ Wild Tangent

2006: Paul Hake Productions - 2D texture assets for Tony Hawk game, TBA ~ Activision

2006: Sandlot Games - artwork Flash conversion for casual game

2006: AllInPLay - artwork and GUI for online casual poker game

2006: GameTableOnline - promo sell sheets and boardgame UI conversion

2006: Arcane Journeys - monster portraits for web game

2005: Floodgate Entertainment - 3D character and level for cell phone prototype

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PORTFOLIO SAMPLES >> Contact me to see images and movies from game titles that I worked on.

PERSONAL ART >> Contact me to see 'old' illustrations from high school and college (1988-1996).

 

<<Please email TOMGALE@YAHOO.COM for further info >>

 

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