GENERAL DESCRIPTION
          Play continues until all the cake is taken. Each round of play mice 
            are given an opportunity to haul away more cake pieces. Each mouse is 
            matched with one die. Together or individually mice may try to claim 
            a piece by rolling higher or equal to the pip value of the cake piece. 
            The more valuable the piece, the more combined the effort is needed 
            to take it. Risky choices yield greater danger with the chance of some 
            mice losing a turn in recovery from exhaustion. Resolution is simultaneous 
            but turns may be taken for ease of play until a conflict arises.
          
          PHASE 1 - Assign Mice
          Each player has a family of four mice represented by pawns.
            Both players simultaneously assign mice to any of the 4 columns facing 
            them in any combination. 
          For example, you may have all 4 mice before 
            column A; or you may assign 2 to column A and 2 to column C; or you 
            may assign one to each column A,B,C,D. etc.
            Mice may only eat cake from their own side. They may not jump on or 
            around to eat from the side or middle. Once all the mice of both players are assigned move to phase 2. 
ASSIGNMENT CONFLICT: If both players 
  can't settle on placement of mice simultaneously, then the assign mice secretly with a sheet of paper blocking view until both declare readiness.
          PHASE 2 - Collect Cake
          Both players resolve success from left to right or in another consistent 
            manner. This may be done in turn even though it is technically simultaneous. 
          ROLLING DICE-Count the number of your mice assigned to column"A". 
            Roll that number of dice. It helps to point to the current domino in 
            question while you roll. 
          COMPARING RESULT-Compare the resulting sum of dice to the total number 
            of pips on the nearest domino in that column. Generally if the mice 
            rolled equal to or higher then that cake piece is won and may be taken 
            immediately to your stash of winnings, with two important exceptions. 
          EXCEPTION 1: Conflict with enemy mice.
            If a column is reduced such that there is only one cake piece left in 
            that column, then whichever opposing group of assigned mice rolls the highest thereby gains the hard won piece provided  not even 1 assigned mouse becomes exhausted (see below). If both sides are exhausted then the prize remains for 
            next round.
          EXCEPTION 2: Exhausted mice lose 1 turn and prevent cake piece from 
            being taken.
            There is a risk to gorging on cake. All cake pieces (dominoes) have 2 halves. Some 
            have pips on both halves, while a few have pips on one half and are 
            blank on the other half. If the piece of cake has pips on both halves 
            and the count on each half matches exactly the pattern of pips on the 
            dice rolled, then two of the assigned mice (belonging to that player) are EXHAUSTED and both 
            lose the next turn. Place the exhausted mice on the cake piece to show they 
            are exhausted and remove them during the following turn when 
            they recover. If the cake piece has pips on one half and is blank on 
            the other half, then one mouse is exhausted if the exact 
            pip count is matched by a roll. Note that in both cases the dice must 
            match the domino pip pattern exactly to be exhausted. 
          LOW ROLL- If the mice rolled lower than that cake piece's pip count 
            then the piece is simply not won this turn. The mice are ok. Move on 
            to the next column.
          THE STASH- Won cake pieces are stored face up away from the cake near 
            the players. When a piece is taken the next adjacent cake piece in the 
            same column is turned face up (if not already).
          END ROUND-When all 8 mice have taken actions the round is over. The 
            next round begins with new assignments for the mice. Newly exhausted 
            mice may not be assigned and simply wait for recovery during phase 2. 
            Exhausted mice do NOT block subsequent attempts on the same cake piece. The game ends when there are no more cake pieces left.
DOUBLE-BLANK
  When mice are assigned to the double-blank domino they get a chance 
  to steal a cake piece from the enemy. You choose a target piece to steal 
  from the enemy. You roll against the value of the target enemy domino not the value of the double blank. The same rules apply and if you are exhausted you place 
  your mice atop the blank. If the double-blank is used by enemy players 
  on the same turn, then the players may steal from each other. If both 
  players are successful in stealing then nobody gets the blank but the stolen stash cake pieces do get exchanged. Remove 
  it from the game after the synchronous stealing occurs. Otherwise the first successful 
  steal stashes the double-blank piece too and there can be no more stealing. Any exhausted mice on the 
  other side would still lose 1 turn. If the enemy has no cake to steal during mouse assignment, then you can't assign mice to the double blank. If one or more attempts to steal fail (and the enemy does not succeed) then additional attempts can be made in subsequent rounds provided at least one mouse is assigned.
Some further EXHAUSTION clarifications: 
          
            No more than TWO mice may become exhausted from 
              an attempt on a single cake piece with values on both halves. 
            For example, 
              if 4 mice try for an 5/6 cake piece and the resulting rolls are 5,5,5, 
              and 6, then only 2 mice become exhausted because the limit is 
              reached. The piece can't be taken.
            No more than ONE mouse may become exhausted from a cake piece 
              that has a blank half. 
            For example, if 2 mice try for a 0/3 cake piece 
              and double-threes are rolled only one mouse becomes exhausted and loses 
              the next turn. The piece can't be taken.
            If a single mouse attempts to take a cake piece with pips on both halves, and only matches one half, then it is NOT exhausted.
            For example if a mouse rolls a 4 on a {4:4} domino then the mouse is not exhausted. The piece still can't be taken.
            ANY EXHAUSTION DURING AN ATTEMPT PREVENTS CAKE PIECE CLAIM: If any 
              mice at all become exhausted during an attempt on a cake piece 
              it can't be taken to the stash even if the rolled sum would normally 
              succeed (i.e. be an equal or higher value). 
            For example, if 4 mice attempt to take a {0:6} domino and the dice result is 6,5,4,4. Because just one mouse became exhausted by matching the 6 the piece can't be taken.
          
        
         
          
            
              | A | B | C | D | 
            
              | 4 yellow mice pawns + 4 dice | 
            
              | 1/2 | 3/4 | 5/6 | 0/3 | 
            
              | &/& | &/& | &/& | &/& | 
            
              | 0/0 | 1/3 | 5/5 | 6/2 | 
            
              | &/& | &/& | &/& | &/& | 
            
              | 0/4 | 1/5 | 0/6 | 2/4 | 
            
              | &/& | &/& | &/& | &/& | 
            
              | 0/1 | 4/4 | 3/6 | 2/5 | 
            
              | 4 blue mice pawns + 4 dice | 
            
              | A | B | C | D | 
          
          PHASE 1- Blue assigns 2 mice to column B and 2 to column D. Yellow 
            assigns 1 mouse to column A and 3 mice to column C.
          PHASE 2 BLUE- Blue rolls for column B. Result=2,4. Nothing. Blue rolls 
            for column D. Result = 3,4. Success (pattern not sum must match for 
            exhaustion). Adds piece to stash + flips over next piece in line.
           PHASE 2 YELLOW-Yellow rolls for column A. Result=4. Success. Adds 
            piece to stash + flips next. Yellow rolls for column C. Result=6,6,5. 
            Failure. Two mice are exhausted and lose next turn. Places exhausted 
            mice on top of 5/6 domino. Remaining 3rd mouse is ok.
          next round cake looks like this:
          
            
              | A | B | C | D | 
            
              | 2 yellow mice (+ 2 exhausted mice) | 
            
              | - | 3/4 | 5/6 | 0/3 | 
            
              | 2/3 | &/& | &/& | &/& | 
            
              | 0/0 | 1/3 | 5/5 | 6/2 | 
            
              | &/& | &/& | &/& | &/& | 
            
              | 0/4 | 1/5 | 0/6 | 2/4 | 
            
              | &/& | &/& | &/& | 1/1 | 
            
              | 0/1 | 4/4 | 3/6 | - | 
            
              | 4 blue mice | 
            
              | A | B | C | D |