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TARGET PRACTICE RULES v. 1 ( last edit 9.11.2007)
CREDITS
STATS
COMPONENTS
OVERVIEW
SETUP
PLAY
A player throws a card at the opponents targets, trying to land
on one of them. WINNING
The first player to capture all the opponents targets, wins. They get a score equal to the number of targets left uncaptured in front of themselves. VARIANTS Handicaps A better player can take a handicap by reducing the number of targets laid out in front of them, so their opponent has less targets to capture to win.
Each player lays out 1 row of 5 cards spaced 2 cards lengthwise between
the cards. Players throw at will! If you capture an enemy target, it
stays on the ground, but you say that you have captured it, and the
total number of targets you have captured. The first player to capture
all the other players targets wins. If a card throw misses, just
leave it where it lands. If you run out of cards to throw, collect some
from the floor to throw.
DEVELOPMENT NOTES VERSION 1 - This game was invented by Jim Dubois. Jim's website: http://www.arcanejourneys.com |
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