RULES v. 1 ( last edit 9.11.2007)
- Number of Players: 2
- Duration: 10-30 min
- Atmosphere: light card game
- Theme: abstracted card capturing
- deck of 52 cards (no jokers)
Target Practice is a card game for two players where they
take turns throwing cards at targets the other player has setup in front
of them, trying to capture them by making their card land on them. The
first player to capture all the opponents cards wins.
Each player needs 1 deck of cards (or just split one deck and give
half to each player - no need to count exactly half).
Each player sets up two rows of nine cards each, directly in front
of themselves to serve as targets for the other player to aim for. They
should be spaced the distance of one card sideways between cards in
the row, and one card vertically between the rows (see diagram below).
The resulting layout is one in which, if a player is good (or lucky)
they can capture more than 1 card at once, up to four. The distance
between the players sides can vary: the farther they are apart,
the harder the game is.
        
        
        
        
A player throws a card at the opponents targets, trying to land
on one of them.
If they do land on (come to rest on) an enemy target, they capture it.
If a player captures a target, they get to throw again.
If a player doesnt capture a card, it becomes the other players
After a player throws, their opponent collects the card they threw,
as well as any targets they captured, and puts them into their deck.
The first player to capture all the opponents targets, wins. They get
a score equal to the number of targets left uncaptured in front of themselves.
A better player can take a handicap by reducing the number of targets
laid out in front of them, so their opponent has less targets to capture
Variant 1: Speed target practice
Each player lays out 1 row of 5 cards spaced 2 cards lengthwise between
the cards. Players throw at will! If you capture an enemy target, it
stays on the ground, but you say that you have captured it, and the
total number of targets you have captured. The first player to capture
all the other players targets wins. If a card throw misses, just
leave it where it lands. If you run out of cards to throw, collect some
from the floor to throw.
VERSION 1 - This game was invented by Jim Dubois. Jim's